This is a list of the best enchants per slot, some cheaper enchants and a general guide to gems and how to use them. Some enchants listed on this page are inferior to profession-specific enchants. For a list of profession-specific enchants and other bonuses provided by professions, check this article.
Enchants
Head
- Arcanum of the Ramkahen (+60 Agility, +35 Haste Rating)
Source: Ramkahen
Shoulder
- Greater Inscription of the Shattered Crystal (+50 Agility, +25 Mastery rating)
Source: Therazane - Lesser Inscription of the Shattered Crystal (+30 Agility, +22 Mastery rating)
Source: Therazane
Back
- Enchant Cloak – Greater Critical Strike (+65 Critical Strike rating)
Source: Enchanters - Enchant Cloak – Major Agility (+22 Agility)
Source: Enchanters - Enchant Cloak – Critical Strike (+50 Critical Strike rating)
Source: Enchanters
Note: The best and the second best enchants are nearly identical in terms of dps contribution, either one will be just fine.
Chest
- Enchant Chest – Peerless Stats (+20 to all stats)
Source: Enchanters - Enchant Chest – Mighty Stats (+15 to all stats)
Source: Enchanters
Wrist
- Enchant Bracer – Agility (+50 Agility)
Source: Enchanters - Enchant Bracer – Greater Critical Strike (+65 Critical Strike rating)
Source: Enchanters - Enchant Bracer – Critical Strike (+50 Critical Strike rating)
Source: Enchanters
Hands
- Enchant Gloves – Greater Mastery (+65 Mastery rating)
Source: Enchanters - Enchant Gloves – Major Agility (+20 Agility)
Source: Enchanters - Enchant Gloves – Mastery (+50 Mastery rating)
Source: Enchanters
Note: The best and the second best enchants are nearly identical in terms of dps contribution, either one will be just fine.
Waist
- Ebonsteel Belt Buckle (Adds a gem slot to your belt)
Source: Blacksmiths
Legs
- Dragonscale Leg Armor (+190 Attack Power, +55 Critical Strike rating)
Source: Leatherworkers - Scorched Leg Armor (+110 Attack Power, +45 Critical Strike rating)
Source: Leatherworkers
Feet
- Enchant Boots – Major Agility (+35 Agility)
Source: Enchanters - Enchant Boots – Assasin’s Steps (+25 Agility, Movement Speed Increase)
Source: Enchanters
Two-Handed Weapon
- Enchant 2H Weapon – Agility (+130 Agility)
Source: Enchanters
Ranged Weapon
- Flintlocke’s Woodchucker (+300 Agility procc)
Source: Engineers - Gnomish X-Ray Scope (+800 Attack Power procc)
Source: Engineers - R19 Threatfinder (+88 Hit rating)
Source: Engineers - Safety Catch Removal Kit (+88 Haste rating)
Source: Engineers
What, no option for one-handed weapons? There’s a perfectly good explanation for that and here it is; Do not under any circumstances use one-handed weapons. You will end up with about 15% less stats than if you were using a two-handed weapon and there are no good enchants for hunters with one-handed weapons. The enchants are proccs based on melee hits. Stay away!
I included several cheaper options for those who can’t afford the best enchants (the top enchants in each section) because some of these enchants will currently cost over a thousand gold.
Gems
Meta-gem slot
- Agile Shadowspirit Diamond (+54 Agility and +3% Increased Critical Damage)
Requires: 3 red
Red slots
- Delicate Queen’s Garnet (+50 Agility)
- Delicate Inferno Ruby (+40 Agility)
Yellow slots
- Deadly Lava Coral (+25 Agility, +25 Critical Strike Rating)
- Adept Lava Coral (+25 Agility, +25 Mastery Rating)
- Deft Lava Coral (+25 Agility, +25 Haste Rating)
- Deadly Ember Topaz (+20 Agility, +20 Critical Strike Rating)
- Adept Ember Topaz (+20 Agility, +20 Mastery Rating)
- Deft Ember Topaz (+20 Agility, +20 Haste Rating)
Blue slots
- Glinting Shadow Spinel (+25 Agility, +25 Hit Rating)
- Glinting Demonseye (+20 Agility, +20 Hit Rating)
You should use a non-red gem in every slot where you’ll gain a bonus of at least +20 Agility. When the bonus is crap you should go straight for the red gem options.
For the yellow slots, it’s always better to go with the Deadly (Crit) gems rather than Adept or Deft.
Cheers,
Gav
What about Wrath-era enchants like 20agi to gloves or 22agi to cloak? Also, I think the Destructive Shadowspirit Diamond is worth mentioning for the meta.
I just checked and the two enchants you mention are actually better… which I have to say I did not expect and I can’t imagine this is how they intended it to be. But I’m gonna change the recommendation in this article right away!
Regarding the meta-gem, that is indeed an interesting choice available there. I checked it out and got less dps with my current setup but considering the requirement on it is “2 red gems” this opens up for putting red gems in every single slot without losing out on your meta… which should definitely be an increase in dps.
Thanks for your comment. I love to be wrong, so that I can learn. 🙂
Cheers,
Gav
Very useful article. Book marked for future reference.
Thanks!
Hi Gavm
I’m just curious about spell pen in blue slots in pve.
They are very useful in pvp and I suspect a min SP would be required in PVE too, no?
Thanks
Akella (Arygos)
Spell penetration is used to circumvent certain resistances to magical damage, such as the Mark of the Wild buff for example. Raid bosses and mobs don’t really have resistance to certain schools of magic anymore. This was sometimes the case in vanilla content and even for some stuff in Burning Crusade, but nothing in Wrath of the Lich King or Cataclysm (as far as I am aware). Even if you theoretically had one particular mob or boss with some resistance, it would very rare and situational and provide very little actual benefit for you.
In short: No, don’t get any spell penetration. 🙂
You can read a bit more about spell pen on wowpedia.org
Cheers,
Gav
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Great guide, helped me alot!
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lovely article and guide… i was quite playing for about 2 years…and start to playing again recently…and feel so sorry to the “past me” for not able to find this useful guide…
thank you