Deathwing defeated

Our guild was progressing steadily through heroic Dragon Soul all the way up to Spine, quite a while ago. We did some of the bosses before any nerfs came in and then a few more with just 5% nerf, 10% nerf, etc. But once we had defeated Warmaster Blackhorn andΒ  gotten to Spine, everything stopped.

We had lots of tensions in the guild with people being angry about this, that or the other thing. Lots of unnecessary drama which lasted much longer than it should have. In the middle of that drama period, Diablo III was released, making raiding almost impossible. So for maybe 2 months we didn’t have any serious raiding going on. By the end of this period, the drama was eventually resolved due to the people who were at the core of these issues deciding to leave. Once was all said and done, this turned out to be for the best since they got a new guild together and all of us who stayed were able to get back to what we love doing most; progressing!

During the course of two raiding weeks we were able to finally take down Spine and Madness (with just 3-4hrs total progression on Madness)! This is something some of us had really given up hope on ever achieving during this expansion, so many happy faces all around. πŸ™‚

We found that with the 25% nerf, it was totally doable to burn down the first tendon on Spine using heroism and having everyone using cds and potions. This made the whole encounter just a little bit easier. This, even though we were very far from having an optimal setup for the encounter, just one mage and sometimes a rogue. Two Survival hunters, warlocks, etc. Without the nerfs it wouldn’t have been possible at all.

On Madness we found that we did not have to go with a 1-tank setup, as long as we had the 2nd tank be a bit hybridy. So we had a feral hybrid as the 2nd tank. He was able to do 47k dps (compared to dpsers doing 67-49k), that’s quite impressive for a tank, wouldn’t you say? Here’s the log if you’re interested.

Veneficus Ex recruiting for Mists of Pandaria

That’s right, our guild is always look for more mature and skilled people to join our raiding team and pvp team. Raiding is our first priority and we always strive to clear the content while it’s current, but at the same time we’re not really bothered about being first. We’re all (well, most) adults with busy lives and we understand that real life comes first. We don’t have high requirements on attendance but we expect everyone to do their homework and preparations for when we do raid so that we can focus on the encounter and not on people learning their class.

We also have social ranks and lots of people who just log on for a chat, a dungeon, an achievement, etc. Most of the time we have people sitting in Mumble just talking about random stuff.

A typical week we raid 2-3 nights in progression content and then we have maybe 1-2 nights with random stuff and/or older/farm content. Our usual start time is at 20.30 (GMT+1, servertime) and we end at 0.00.

Right now we’re focusing on clearing out some stuff we missed when it was current (Rangaros heroic for example) and doing some Dragon Soul heroics still to ensure everyone gets their achievements.

We’re located on the Alliance side of The Venture Co (EU), which is one of the smallest realms in EU. I feel I have to warn you and say that it is almost completely dead. You’ll never see more than 40 people in Stormwind at one time. But if that doesn’t bother you, maybe this could be a realm for you…

You’ve heard the best and the worst. Interested? Press the “Veneficus Ex” button to the right.

Other stuff

  • My site got linked to in a blue post on the WoW frontpage, that was pretty damn cool.
  • I added buttons for my Youtube channel and my guild to the right. Several of the videos on youtube were never posted here, so check it out if you’re interested. πŸ™‚
  • Inspired by “Indie Game: The Movie” I bought Braid and Super Meat Boy, they’re both awesome and I highly recommend them to anyone who grew up with Nintendo/Sega!



About Gavendo

I write a World of Warcraft blog called "Rapid Fire" on the topics; hunters, pets and achievement hunting.
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4 Responses to Deathwing defeated

  1. Laeleiweyn says:

    Grats on both kills, a calmer guild and getting your old-raid-guides linked by Blizzard. πŸ™‚

    We too are finally done with Spine now. We’ve worked on it a lot compared to you, so it’s a relief having it behind us. Starting on Madness now. We tried to get the 1tank tactic right, but it just seemed too much movement required for everyone to get a hang of it, with having a hunter being target of Impale without being in melee range (to not take melee damage). Going with two, and hope we’ll be fine.

    • Gavendo says:

      Cheers. πŸ™‚

      We tried using hunters and rogues absorbing the impale and we got it to work most of the time, but it’s another element to get working which requires everyone to dance about for a bit so it doesn’t really make it any easier.
      When we did it, we had the hunter or rogue be the only person in melee for the few seconds just before impale, absorbing the melee damage with Deterrence or Evasion (think that’s what it was…. I’m not very knowledgable on rogue abilities), then feigning / vanish the actual cast of impale to interrupt it. Then the tanks and melee moves right back in.

      I imagine you’ll be fine with 2 tanks… I mean, the Spine hc dps requirements is higher anyway and you got past that! πŸ™‚

  2. Congratulations Gav!

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