Use: Attaches a permanent device to a bow or gun that sometimes launches a rabid critter, dealing additional damage to the target and increasing your Agility by 300 for 10 sec.
The name of the item and the flavor text is an omage to this classic WoW webcomic. Let’s hope the animation is as awesome as the comic!
So, I’m assuming most of you, just like myself, got really excited about this new scope enchant and thought it’d be fantastically much more awesome than our current scope enchant. And while this could be the case it could also not be the case, let’s not get all excited before we’ve accurately assessed the numbers, shall we?
To accurately compare this scope enchant with the old one we need to do some number crunching:
(300 agi*10 sec)/45 sec = ~67 agi
67*3.2 = 214 dps
67*3.7 = 248 dps
Summary: 300 Agility for 10 seconds every 45 seconds is the equivalent of ~67 Agility, or 214-248 dps (value depends on your spec/gear)
Gnomish X-Ray Scope:
(800*10)/45 = 178
178*1 = 178 (duh…)
178*1.2 = 214
Summary: 800 AP for 10 seconds every 45 seconds is the equivalent of ~178 AP, or 178-214 dps
Stat weights used:
1 AP = 1 dps (SV) = 1.2 dps (MM, BM)
1 Agility = 3.2 dps (SV) = 3.7 dps (MM, BM)
The new scope is 34-36 dps (roughly equivalent to 11 Agility) better than the old scope. Not spectacular (+ ~0.001% dps) but a welcome increase to our overall dps. Also it’s worth noting that this enchant will most likely be better in tier 12 gear since the value of Agility seems to increase slightly with better gear.
Other PTR updates
Here are some more hunter-related changes on the PTR, May 10th update:
- The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player’s pet to attack the player’s target. The pet will not change targets unless the master attacks a new target for a few seconds.
The pet stance change makes a lot of sense to me. The aggressive stance encouraged you to do nothing and had things happening automatically and that’s not the way Blizzard wants things to work. Also, it was rarely used and as such was pretty pointless.
The only really good time to use it was to break hunters out of camouflage. Just set your pet to aggressive and of it goes to hit that camouflaged hunter.
As a hunter I strongly approve of this change. Screw you, warlocks!
- Multi-shot damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.
The nerf to multi-shot hurts but not too much. It’s still much more than pre-patch 4.1 (53% weapon damage).
- Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.
Nice bug fix to traps. The way it used to work was a bit of a problem in PvP where your traps might be resisted and not activate at all, regardless of your spell penetration.
Also, this might mean Immolation Trap‘s damage goes up quite a bit if it scales with AP now. I haven’t done any number crunching on that if it will be worth using in a rotation, but it could be interesting to look into.
There was also a gun added, but it’s not better than or even as good as any other ilvl 359 ranged weapon and should not be used, unless you play a dwarf.
Patch 4.1 Hotfixes – May 11
Some notable hotfixes from May 11th:
- Characters who are resurrected by a player on a moving platform should now be transferred to the caster’s world position, rather than the location they were in when the spell was first cast.
No more unintended/intended death by ressurrecter-is-on-an-elevator. Even though this was hilarious for resurrecters it was less hilarious for us that had to suffer the consequences. Good change! :p
- Hunter pets no longer lose talent points when a Beast Mastery hunter gains a level.
- The Disorient effect from Scatter Shot should no longer immediately break if Scatter Shot hits the target immediately after a buff on the target fades.
Other interesting reading/viewing
- Ability Spotlight: Glyphed Raptor Strike on OutDPS