Hunter bugs in 4.1 and the fundamental change to CC

The “fast patch” patch 4.10a was applied to realms today. This fixed several more serious client-side problems that caused disconnections, crashes or other problems that just meant you weren’t gonna able to play. For a full list of the fixes, check

Among the fixes was also this lovely gem:

  • The targeting reticule should no longer disappear when players cast spells.

This made it seriously difficult to lay traps using Trap Launcher. I’m glad to see it has been fixed!

Tendon Rip – Fixed!

Another bug that recently got fixed (in patch 4.1 actually) but didn’t get noticed cause it didn’t make the patch notes, is the Hyena’s debuff Tendon Rip.

Before the patch, almost all dungeon and raid mobs/bosses were immune to this ability for no apparent reason. But now, it is fixed. So feel free to put a Hyena back into your short list of standby pets.

Unfortunately this was also the only hunter pet debuff that got fixed. Please refer to my pet bugs guide to see what pets are still bugged.

Of course all other hunter guides have also been updated to be relevant for 4.1.

Scatter Shot bugged

In patch 4.1 they fixed the problem of Auto Shot breaking Scatter Shot, but instead of getting rid of the problem completely, a new problem arose.

Currently Scatter Shot is immediately broken by itself a lot of the time, making the ability unreliable for crowd controlling anything, but still equally effective for interrupting and stopping Worshipping on Cho’gall.

This bug has been submitted to Blizzard.

Eagle eye bugged

With the patch 4.1a “fast-patch” they managed to bug or intentionally change (I don’t know which) Eagle Eye to no longer have an unlimited distance. Now it only about reaches 200-300 yards.

Crowd control changes on the 4.2 PTR (Source)

  • Many crowd control abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: Hibernate, Entangling Roots, Wyvern Sting (will still cause hostility when it begins to deal damage), Freezing Trap, Polymorph, Repentance, Shackle Undead, Blind, Hex, Bind Elemental, Banish, Seduction.

At first glance this seems like a very good idea. A minor change in functionality that removes an immense amount of frustration in random groups where good communication is lacking.

And then at second glance you think, “but hey, wait a minute… where’s the challenge in pulling a group of mobs now? Isn’t this yet another thing that just dumbs the game down and is just catering to casuals (ie. bad players?)”.

And then you come to your senses and realize that pulling mobs is generally not all that difficult anyway and that things being difficult only because of lack of communication isn’t adding game play value. Also, consider how much less of a complete kick in the nuts it will be to CC as a hunter now! From patch 4.2 and onwards we can expect CC to be applied before a pull without any mob moving an inch, reducing the chances of your trapping to fail immensely.

Recommended reading



About Gavendo

I write a World of Warcraft blog called "Rapid Fire" on the topics; hunters, pets and achievement hunting.
This entry was posted in General, Hunter, Hunter Pets, Patches and Hotfixes and tagged , , , , , . Bookmark the permalink.

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