Welcome to the 4th edition of “Ye olde raid guide”. This is a series of posts covering everything you need to know to clear old raids at max level. We continue with the relatively quick and easy Ruins of Ahn’Qiraj raid.
Ruins of Ahn’Qiraj
Previously commonly known as “AQ20”. This term should now be abolished since it was actually changed from a 20-man raid to 10-man raid in Cataclysm, so from now on it should be referred to as “AQ10”.
This is a quick and easy raid that you can solo, but if you want to earn the guild achievement you will have to bring a few friends (oh noes!).
- Wowpedia link
- Location: Silithus
- Size: 10-man
- Level: 60
- Attunement: None
- Why would you want to go there:
- For the achievements:
- For the quest:
- For the rare drops:
- Stinger of Ayamiss, a very odd looking 1h mace
- Enchanting formulas (these all drop in AQ40 too):
- Tokens and scarabs for class-specific loot that makes up the 3-piece Cenarion Circle set.
The first thing to note about this raid is that it’s very easy at level 85. You can solo all the encounters with pretty much any class.
Kurinaxx and General Rajaxx
When you enter you see a bunch of bugs ahead of you, this is what you’ll see for the rest of the raid as well. Bugs, many bugs. These bugs will sometimes put a poison debuff on you that slows you down to a crawl for 30 seconds, which can be really annoying and if you pull too many at a time you’ll be knocked up in the air forever and ever. So, be sure not to engage too many mobs at once.
I have read that you can actually skip past the first boss (Kurinaxx) and his trash, but if you attempt to do so you will most likely get a very large group of mobs chasing after you, all knocking you up in the air. Making life very difficult for you.
So instead, kill all the pack of mobs in your way and kill Kurinaxx as well. He’ll put a debuff on you that stacks up that will eventually cause you to recieve no healing whatsoever. But don’t worry, he has so little health that you’ll kill him before it gets to be an issue.
The second boss is General Rajaxx, in a room full of mobs. Engage AOE mode and kill them all in glorious chaos. The boss itself hits like a cute little pussy cat apart from his knockback that he will use now and then.
Ossirian the Unscarred (last boss)
Once The General is down you can run past all the optional bosses and go straight to the last boss Ossirian the Unscarred. There is nothing really special about him, just nuke. After you have engaged him though, you’ll be travelling through a sandstorm for the rest of the instance. So if you don’t particularly enjoy that, save him for last.
Moam and Buru the Gorger (optinal)
On the west side you have Moam which is also terribly unnoteworthy, there are no special abilities to note, just kill it.
On the east side you have two slightly more interesting bosses, the first one (from the entrance) is Buru the Gorger which you can kite around the room if you’re feeling vulnerable because he moves really slow at first.
This boss used to have to be killed by exploding the eggs when he got near them, nowadays you can just nuke him dead.
It’s also noteworthy that Beast Mastery hunters can tame this boss as a Silithid pet. Since the boss it’s optional and has no exciting loot other than the scarabs, idols and tokens that drop from every boss in the instance, there is no downside to having a hunter taming it instead of killing it.
Ayamiss the Hunter (optional)
The only boss that remains is the optional boss Ayamiss the Hunter (which is tameable as well). This guy will remain in the air until dpsed down below 70% health. This could be slightly annoying to melee classes with very few ranged abilities. Back in Wrath of the Lich King, warriors and Death Knights spent hours soloing the first 30% of this guy. Today though with Cataclysmic stats like ours, melee classes probably won’t have to spend that much time in the first 30% health range of the boss.
After he’s gone down below 70% health he’ll go down to the ground and can be attacked from melee range. At this point, if you are at least two players or have a pet out (any pet, even Shadowfiend or Ghost wolves) a player will be selected for sacrificing and will be paralyzed. After about 10-15 seconds the player will be sacrificed and just die. So if you’re playing a pet-class, you will just die and be unable to kill the boss on your own with the pet out. So dismiss your pets before engaging this boss solo. If you’re a hunter, this will be a painful experience as you attempt to melee off the last 70% health. Good luck. :)
The loot of Ahn’Qiraj
Both Ahn’Qiraj raids drop scarabs, idols and tokens. These items make up the collector mini-game that are all used for assembling the two different gear sets related to these raids. Scarabs often drop off random trash mobs and you can find more of them in the Scarab Coffers spread out all over the raids, you can find keys for these coffers off random trash mobs as well. Also dropping from mobs and coffers are idols, these are a lot more rare however and you will most likely only find them in coffers. The tokens drop off bosses. In Ruins of Ahn’Qiraj you have all the possible tokens dropping from every boss while in Temple of Ahn’Qiraj you have a specific set of tokens assigned to specific bosses.
With the items found in Ruins of Ahn’Qiraj you can assemble the 3-piece Cenarion Circle set and with the items found in Temple of Ahn’Qiraj you can assemble the 5-piece Brood of Nozdormu set (also known as Tier 2.5).
To assemble the full Cenarion Circle set you need to be exalted with Cenarion Circle and to assemble the full Brood of Nozdormu set you need to be honored with the faction with the same name. You can earn reputation for both these factions by killing mobs and bosses in both the Ahn’Qiraj raids.
Quick Raid Leading Notes
- This is easytime, you can solo it. But bringing friends doesn’t hurt (unless you’re doing Ayamiss)!
- Ayamiss the Hunter cannot be soloed with a pet out and if you are more than one, be prepared for your friends to be sacrificed.