Phew! At last, I’ve finished with the guides to the three Hunter specs. Now it’s time to return your regularly scheduled programming… PTR updates! But first I want to say thanks to Twisted Nether Blogcast who decided to include me in their Welcome Wagon feature on their website. That was really touching guys, thanks!
State of hunter dps on the PTR
Since we’re getting less and less huge changes on the PTR lately it seems like we’re getting closer to a ready-for-release version. Nethaera confirmed this on the forums:
I’m sorry. As others have said, we tend not to share advance dates for these types of releases. We’re still holding to “when it’s ready”. We’ve gotten a lot of great feedback on the PTR, however, and are getting closer to a release. It’s just not yet. And yes, it will be a Tuesday.
If we’re getting closer and closer to release that means the current numbers are probably fairly close to what we’ll be seeing on live (no guarantees though) and thus I grabbed the PTR client and copied my character over to do some target dummy testing. Unfortunately I failed to realize that addons are still disabled on the PTR and thus I installed the client in vain… Instead, I went for the next best thing (or possibly best even): Femaledwarf!
Here’s the dps numbers that I got with my gear and my recommended specs and glyphs:
Keep in mind all of this is just preliminary and this is just my own gear so the numbers might be slightly different for others. Having said that, it really looks like Marksman will be the top spec again which besides making me happy also makes a lot of sense.
Marksman should be the highest dps spec for hunters since it also has the hardest-to-maintain rotation. What this means is that when you’re doing everything perfectly as Marksman you will be on top, but in most real raiding situations when you need to move around and kill adds or use a defensive cooldown now and then, Marksman will be closer to the other specs which both have easier rotations.
Now, besides all that fun dps stuff… I’ve fallen behind a bit on the PTR updates so here follows a quick round-up.
Dungeon changes on the PTR
In this update we got the news of a fantastic change that for some reason caused a lot of complaints in the forums. You can probably guess what kind of QQ it generated after reading it…
- Level-85 dungeon bosses in Lost City of the Tol’vir, Grim Batol, and Halls of Origination now drop 30 Justice Points each when killed.
- The daily Random Dungeon reward on normal difficulty has been increased to 140 Justice Points, up from 70.
- Players no longer need to discover Cataclysm dungeon entrances in order to access them via the Dungeon Finder.
Yeah… people felt this was “dumbing down” the game or “giving in to casuals”. I disagree. This change makes absolute sense and doesn’t make anything easier, it just makes things less tedious.
I just recently got my first alt up to level 85 and I have to say that discovering the entrances on that wasn’t all that spectacular. My friends and I, all of whom have level 85 characters already, leveled up via questing and dungeon runs, and for each dungeon run we had to wait 15-30 min for one or two people to get to the physical entrance just so we could queue… Even though we knew exactly where it was from going there on our mains.
Is this challenging? No. Is this fun? No. Does this improve the game in any way whatsoever? No. So, in other words; Excellent change.
And regarding the Justice Points, that makes absolute sense as well. Before you would be forced to grind random normals to get ready for heroic dungeons but most of the time you wouldn’t get any gear from an instance and just feel like a jackass after having essentially wasted one to two hours of your life since you didn’t earn JP, rep or items.
I was fine with that arrangement on my main character since all the content was new and engaging, but once you’re getting to your alts all that first-time-excitement has been lost and at that point you need a bit more incentive than “it’s kinda cool”.
To sum up, I love this change. It’s gonna make playing your alts less tedious and it will keep undergeared people out of heroic dungeons. It’s a win-win!
Archaeology changes on the PTR
If you’ve been reading this blog for a while you know that I’m not too happy with Archaeology in it’s current incantation. I wrote down a big list of frustrating things with Archaeology in this post.
Luckily for me (and you), two of my problems with Archaeology appears to have been solved on the PTR!
- The sell value of all common artifacts has been doubled, while a small subset of common artifacts have had their sell value increased far beyond that.
Just after this change had rolled out, Wowhead and MMO-Champion datamined all the numbers and one item in particular sparked a lot of excitement among the readers: Word of Empress Zoe. This common artifact found when digging up Dwarf digsites was planned to reward 1000 gold when vendoring. However, a lot of people complained that this was too much so since then it has been scaled down to 375 gold. Which admittedly isn’t as high, but is still a nice chunk of change.
You can find a complete list of the current values of common artifacts on the PTR on MMO-Champion.
The other change was sort of lost in the midst of all the other changes (Source):
- Survey now has a 3 sec cooldown, down from 5 sec
Obviously this will help prevent baldness in World of Warcraft players all over the world due to less hair-tearing while digging for impossibly rare items.