Happy days are here again *dance*! Today Blizzard reverted the massive nerf to Serpent Spread for Survival and along with that reverted a lot of other nerfs and put some more buffs in for the other specs…. and one very interesting change, read on.
- Arcane Shot damage has been increased by 15%.
- Hunters can now use Auto Shot while moving.
- Cobra Shot change reverted (waiting on code change to make haste scaling more consistent with spell haste)
- Steady Shot change reverted (waiting on code change to make haste scaling more consistent with spell haste)
- Animal Handler now provides a passive 25% bonus to attack power, up from 15%.
- Aimed Shot weapon damage has been increased to 200%, up from 150%. In addition, the base cast time has been reduced to 2.4 seconds, down from 3.
- Chimera Shot’s overall damage has been increased by roughly 50%.
- Black Arrow damage has been reduced by 15%. (down from 25%)
- Explosive Shot damage has been reduced by 15%. (down from 25%)
- Serpent Spread change reverted
Ok. First off, Serpent Spread change reverted. Awesome, fantastic, we love you Blizzard! Hunters are again a AOE class. The other nerfs to Survival were tweaked a bit and are now much smaller nerfs. I think these changes puts Survival pretty much exactly where we should want it to be, balanced and capable of being among the top 5 dpsers in any raid.
Altough, I can’t imagine Blizzard wants Survival AOE dps to be as high as it is now. I’m guessing we’ll see another nerf to our AOE soon. I’m just hoping it will be a bit more reasonable, like let’s say 10-30% less damage per target than just reducing the total amount of targets to 4.
In a very unexpected change, hunters can now Auto Shot while moving. I strongly approve of this change because it makes a lot of sense. Why? Well, firstly we are basically the equivalent of a melee-class only we’re at ranged instead of in the bosses face (or ass, when it comes to rogues and ferals). One thing all the melee classes have in common is being able to auto attack on the move, except for us. Now we can.
Another reason this makes a lot of sense is our new aspect; Aspect of the Fox. This aspect is telling us to constantly be on the move, it is designed to make us awesome while moving. However if you moved slightly erroneously you would lose your Auto Shots and then you weren’t so awesome while moving anymore.
No other class had this skill requirement where you had to learn to move a certain way to keep your dps up and frankly it wasn’t all that fair. Come to think of it, I see this more as a bug fix than anything else.
The change to haste wasn’t a change
The funky Cobra/Steady Shot changes that suggested an increased value in haste for us were apparently not a change at all. If you followed the discussion on the forums, you would have found that apparently it was a miss-communication between the coders and the patch note writers.
The designers wanted to change how Slam works with haste, and getting that code change from the programmers in turn allowed them to handle the hunter shots in a more elegant way as well. Ideally. In retrospect the changes probably shouldn’t have even made the patch notes because it was a behind the scenes code change (which happens all the time) and not a meaningful redesign.
Marksman and Beast Mastery
Marksman gets buffed some more and now Chimera Shot is looking to be quite a hard-hitting ability and Aimed Shot, even more so. It’s interesting to see them reduce the cast time of, that can only mean that they are actually intending for us to do cast it now and then (possibly while leveling?). I would very much like to see this ability return to being an opener while in camouflage like it originally was. That just would feel so right… You’re camouflaged, sneaking around, taking your time and slowly aiming on your enemy and then unleashing a massive hit on them. Wicked.
Beast Mastery gets buffed a bit more, but not in a very interesting way, just some more passive damage. Personally I would like to see another shot in Beast Mastery’s rotation, something that makes playing BM less monotonous.
Other changes of interest
- Illusionary Bag now has 26 slots.
- Human Illusion: This affect is no longer applied to worgen who travel into the Caverns of Time.
- The weekly PvP quest “Victory in Tol Barad” now awards 200 Honor Points and 3 Tol Barad Commendations.
- Players can now see the status of Tol Barad on the World Map no matter where they are. The time to the next battle is displayed by zooming into the Tol Barad section of the map. The current controlling faction can be seen on the Eastern Kingdoms map.
The change to Illusionary Bag means that it’s the biggest all-purpose bag in the game, which is a very good change in my opinion. Previously when the bag was 24 slots, there was no real point in buying it. Because the 24 slot bag that Haris Pilton offered was (depending on material costs) cheaper.
- My husband decided to try WoW – Wives make fun of husbands on the WoW forums.
- Jinxed Thoughts talks about Settlers 2 – A true classic!
- Try it, you might like it! – Achtung Panzercow wonders why you play on a RP server if you don’t intend to do any RP.