MMO-Champion reported a bunch of changes immediately when the PTR was going up. It seems that all of these were tooltip changes and then again overwritten by other changes from the official notes which came out shortly after. So here follows a list of the actual changes and not the pre-pre-PTR-changes.
Patch notes taken from Wowhead.
- Kill Shot’s attack power scaling has been increased by 50%.
- Aspect of the Wild, Aspect of the Hawk, and Aspect of the Fox can now be cast while mounted.
- Deterrence now provides 100% chance for melee attacks to miss instead of 100% parry chance. This means that attacks that cannot be parried, notably some rogue abilities, can now be prevented by Deterrence, and the hunter will gain the benefit of Deterrence even if disarmed.
- Master’s Call now has a 35-second cooldown, down from 1 minute. In addition, the visual effect is more obvious.
- Aimed Shot! weapon damage has been increased to 200%.
- Chimera Shot’s attack power scaling has been increased by 20%.
- Into the Wilderness (passive) has been reduced to a 10% Agility increase, down from 15%.
- Kill Command’s damage has been increased by 20%.
- Pets now have 70% of the master’s armor, rather than a different value based on which type of pet they are.
- Shale Spiders now correctly have a special ability (Web Wrap).
- Dust Cloud’s cooldown and duration have been modified to make it closer aligned with Tailspin (same effect, different pet).
- Bad Manner (monkey) now properly breaks from damage.
Wow. This is pretty much good news all around! The only “nerf” here is the reduction in extra Agility for Survival through Into the Wilderness and we knew Survival was getting nerfed. So no need to cry about it or be surprised. Let’s instead be happy that the nerf wasn’t extraordinarily huge! With the buffs to Kill Shot and the fix to haste to properly provide focus regen, Survival dps might actually not move down much at all after this patch.
So, we see Kill Shot getting a nice buff by 50% increased attack power scaling… Chimera Shot as well with a nice 20% increased attack power scaling and 20% more Kill Command damage… and 200% increased Aimed Shot damage?! Woho! This is exactly what I’ve been hoping for ever since beta. Finally, the stacking up on the Master Marksman buff will mean something, once you get that free Aimed Shot proc you’ll go “Hell yeah! Headshot!” instead of “woopie… a free Arcane Shot for me”. Blizzard, you are awesome. Thank you!
On paper we get a bit more survivability in PvP with the buffs to Deterrence and Master’s Call. Not that we care, hunters aren’t a PvP class anyway. Also, what is PvP? I don’t know. Maybe it’s something so terrible and horrifying that I suppressed the memory of it deep down in my soul. Could be.
We get the ability to cast three aspects while mounted, which is nice. But I must ask, why can’t we cast the other aspects as well (meaning Cheetah and Pack)? It’s just slightly annoying to have those aspects drop off when you mount up and then have to put them back up again when you dismount. No biggie, just thought that was a bit odd.
As promised, the meta gem requirements for dps meta-gems have now been changed from “requires more blue gems than red” to a much more awesome requirement. We also get some extra love with completely new meta-gems that provide Agility or Intellect.
- Meta gems with the Chaotic and Relentless prefixes now have a requirement of 3 red gems.
- New meta gems have been added: Agile Shadowspirit Diamond (Agility/3% critical damage), Reverberating Shadowspirit Diamond (Strength/3% critical damage), and Burning Shadowspirit Diamond (Intellect/3% critical damage). These new recipes are unbound and can drop from any Cataclysm creature. The new meta gems have a requirement of 3 red gems equipped.
Further reading on WoW Insider.
The Alliance racial abilities have since the beginning of time been worse than the Horde racials. Most of them still are, Orcs and Trolls are still crazy good for hunters for example. This was of course a cruel injustice, an injustice that shall remain in fact. But, Blizzard decided that us Alliance members should get some adjustments to our situational abilities. This caused QQ on the forums right away, which in turn caused much amusement!
- The draenei racial trait Gift of the Naaru now heals 20% of the target’s health over 15 seconds, rather than a scaling value.
- The dwarven racial trait Stoneform now reduces all damage taken by 10%, rather than increasing armor by 10%. It also increases the dwarf’s size when used.
- The gnomish racial trait Escape Artist now has a 1.5-minute cooldown, down from 1.75.
- The human racial trait Every Man for Himself has been reverted back to a 2-minute cooldown, down from 3 minutes.
- The night elf racial trait Shadowmeld can now be used while shapeshifted.
- The tauren racial trait War Stomp can now be used while shapeshifted.
- The worgen racial trait Darkflight now has a 2-minute cooldown, down from 3, and is no longer on the global cooldown. In addition, the movement speed bonus now stacks with existing bonuses, but cannot be activated while Sprint or Dash is active (and they cannot be activated while Darkflight is active).
All sensible changes in my opinion and definitely not grounds for massive QQ fests on forums. The fact that Shadowmeld brought you out of form when shapeshifted as a druid always miffed me a bit (yes I have a druid alt), good to see that’s been fixed.
Stoneform as it was before was kind of pointless unless you were a tank and even then it wasn’t that great because it did nothing to protect you from magical damage (it provided an increase in armor). Now it just protects you from 10% damage. This isn’t a great defensive cooldown by any means, but it’s better than before.
Of course there were a lot more changes but as usual I don’t cover them all.. I single out the interesting bits. Interesting to me that is. 🙂
- Many bugs… handled them!
- Worgen now work properly in the Barbershop.
- The guild reward Armadillo Pup now requires Revered faction instead of Exalted.
- Character movement speed is now displayed on the Character Info window (C) with all other stats.
- All guild banners now reward bonus reputation in addition to honor and experience.
- The wind direction and fun coefficient of the Cyclones that appear in Heroic difficulty during the Altairus encounter have improved clarity.
- A new achievement, Just Another Day in Tol Barad, has been added for completing all of the Tol Barad daily quests.
- Both the Baradin’s Wardens and Hellscream’s Reach Commendations are now Bound to Account items.
- Quest turn-in NPCs have been added to Baradin Base Camp and Hellscream’s Reach in Tol Barad Peninsula for the Tol Barad bonus quests. This will allow players to turn in these quests if the original quest givers in Tol Barad are not available.
- Kill credit for the Tol Barad bonus quest bosses will now be granted to players who have helped attack them, even if they are not in the same group. These bosses include Problim, Archmage Galus, Warden Silva, and Svarnos.
- The Farson Keep Prisoner summoned for the quest “Walk A Mile In Their Shoes” will now only be visible to the player who summoned him.
Good to see they are “handling” the “bugs”!
Some interesting reading:
- Patch 4.1 – What we know so far
- The educational potential of class-based achievements
- Stratfu debuts web tools for raiders and guild leaders
- No more Heroism in arenas