The long list of hotfixes done by Blizzard since patch 4.0.3a went live grew even longer yesterday as they rolled out a crap load of more changes. The fixes for November 30 include wicked buffs to Gamon (the old punching-bag in Orgrimmar) so now hunters can’t kite him, lure in some other sucker to fight him and then feign death, causing much death and destruction.
Other things of note are for example that battlegrounds shouldn’t deny you entry for no reason and this:
Random, mean level 15 deer appeared in Teldrassil to the shock and awe of low-level players. They have been replaced with level 1 fawn.
There were of course several more changes, see the full list here.
- Trueshot Aura now functions correctly for level 39 hunters.
- Hunter pets that were immortal can now be killed, flying pets no longer fly, and pets that were immobile after tamed properly move.
- Beetle and turtle pet armor is now consistent with other Tenacity pet armor.
- Qiraji Scarabs from the Temple of Ahn’Qiraj are no longer able to be effected by the Mutate Bug buff after being tamed.
Changes to the leveling flow
With the shattering of Azeroth we had all the zones being reworked. Some were split up into different shapes and sizes even and we had new quests being put in everywhere. This meant that the regular leveling progression zone-to-zone changed around a bit from what we’re used to and now when your’re done with one zone: Don’t assume that you know where you’re going. Check this map!
But the level flow didn’t only affect the zones, it also affected dungeons and battlegrounds. Today Blizzard gave us some more information on this and this is something we all need to re-learn. So heads up (Source):
The Cataclysm has wrought changes to many facets of Azeroth and the dungeons found across the world are no exception. As many of the zones throughout the world now have new level ranges, the dungeons within their borders have been adjusted to match, and the items that drop within those dungeons have had their stats changed accordingly.
Here’s a list of all 1-60 dungeons and the level range at which each should be explored, followed by the minimum level required for entry in parentheses.
In order by minimum level to enter.
- The Deadmines – Level Range: 15-21 (10)
- Ragefire Chasm – Level Range: 15-21 (10)
- Wailing Caverns – Level Range: 15-25 (10)
- Shadowfang Keep – Level Range: 16-26 (11)
- Stormwind Stockade – Level Range: 20-30 (15)
- Blackfathom Deeps – Level Range: 20-30 (15)
- Gnomeregan – Level Range: 24-34 (19)
- The Scarlet Monastery – Graveyard – Level Range: 26-36 (21)
- The Scarlet Monastery – Library – Level Range: 29-39 (21)
- The Scarlet Monastery – Armory – Level Range: 32-42 (21)
- The Scarlet Monastery – Cathedral – Level Range: 35-45 (21)
- Razorfen Kraul – Level Range: 30-40 (25)
- Maraudon – Purple Crystals – Level Range: 30-40 (25)
- Maraudon – Orange Crystals – Level Range: 32-42 (25)
- Maraudon – Pristine Waters – Level Range: 34-44 (25)
- Uldaman – Level Range: 35-45 (30)
- Dire Maul – East – Level Range: 36-46 (31)
- Scholomance – Level Range: 38-48 (33)
- Dire Maul – West – Level Range: 39-49 (34)
- Razorfen Downs – Level Range: 40-50 (35)
- Dire Maul – North – Level Range: 42-52 (37)
- Stratholme – Main Gate – Level Range: 42-52 (37)
- Zul’farrak – Level Range: 44-54 (39)
- Stratholme – Service Entrance – Level Range: 46-56 (41)
- Blackrock Depths – Prison – Level Range: 47-57 (42)
- The Sunken Temple – Level Range: 50-60 (45)
- Blackrock Depths – Upper City – Level Range: 51-61 (46)
- Lower Blackrock Spire – Level Range: 55-65 (48)
- Upper Blackrock Spire – Level Range: 55-65 (48)
And here are the battleground changes (Source):
The uneasy armistice between the Horde and Alliance is steadily cracking beneath the strain of Deathwing’s devastating return and the Shattering of Azeroth, heralding a new era of bloody conflict.
The clash between the factions has also never been so hotly contested: Battleground brackets now match up teams more evenly. The new brackets span five levels each, except the final bracket composed of level 85 players:
10-14 30-34 50-54 70-74
15-19 35-39 55-59 75-79
20-24 40-44 60-64 80-84
25-29 45-49 65-69 85
Fighters can also join the battle in Arathi Basin, Eye of the Storm, and Alterac Valley at an earlier level than ever before:
Level 10 – Arathi Basin and Warsong Gulch
Level 35 – Eye of the Storm
Level 45 – Alterac Valley
Level 65 – Strand of the Ancients
Level 75 – Isle of Conquest
Level 85 – Battle for Gilneas and Twin Peaks
These changes should offer players a more consistently competitive experience in the Battlegrounds as their characters level, as well as provide for more exciting PvP conflict than ever before. Are you eager to try 35-39 Eye of the Storm? How about 45-49 Alterac Valley? Perhaps you’d like to cut your teeth on a 10-14 Arathi Basin.
I hope that gave you some sort of overview. I’m still trying to wrap my head around it!
Also a little commentary here, changing the battleground brackets to be within a range of 10 levels to 5 levels is a great change. I’ve leveled a few alts through battlegrounds and when you’re like level 51 and the other dude is 59… there’s no chance of winning. You can’t even hit him and that guy will kill you with one dot tick. Now you won’t ever have to go head-to-head with someone who is more than 4 levels ahead of you and thus battlegrounds will be a bit more even… 4 levels above you will still hurt a lot though! 🙂
- Bilky at One Man Raid writes about what race makes the best hunter race (for dps that is). Personally I disagree with the conclusion and say that night elves are always the right answer!
- Angry Healers writes about what you should and shouldn’t do as a hunter. Obvious tips for some but most likely new concepts to a lot of people.
- Garwulf at Huntsman’s Lodge writes a complete guide on how to tame the Yoshi-like King Krush in Sholazar Basin.